![]() Asteroid Thicket: In the beta, the standard maps were focused on tight clusters of asteroids, easily reachable with just the jetpack on the space suit.Subverted if asteroids are disabled in world generation, leaving players entirely dependent on the (still plentiful) resources of planets and their moons. Asteroid Miners: The players themselves, since the majority of resources are acquired by mining nearby asteroids and refining the raw materials.Large Ship rovers on worlds inhabited by saberoids are especially prone to turrets blowing off their own wheels in an attempt to kill the giant spiders. They do stop firing when their target passes behind part of the ship the turret is mounted on, but they have no consideration for anything attached to their ship via pistons or rotors, which are technically speaking separate entities. ![]() Artificial Stupidity: Turrets will gleefully attempt to fire at valid contacts regardless of what is in the way.Natural gravity subtracts from artificial gravity, so on a 0.25g moon an artificial gravity of 1g is weakened to 0.75g this prevents the usage of the extremely powerful gravity drives to take off from heavy worlds. There are two types: the standard model that makes an adjustable cuboid field, and a spherical generator that has itself as the centre of gravity. Artificial Gravity: Provided by Gravity Generators on Large Ships and Stations.The example Space Fighter present in the Easy Start maps, being one of the first ships created for the game, retains a few idiosyncrasies even after several design updates - In particular, the purposeless ejector blocks on the flanks were originally intended to jettison an unused shell debris item that would've been generated by the gatling guns.Ladders aren't necessarily limited to being built inside Passage blocks, but they do have a niche when engineers want to build narrow pressurized human-traversal passages that don't have a lot of armor blocks surrounding them. As of the 1.0 release, with ladders added back to the game, the Passage block has its original use restored.Their only value is to add, however little, to the structural integrity of the ship's corridors. This is slightly less than useless considering that the block requires resources to make, whereas not putting any blocks into a column does not. The Passage block originally it was meant to be a ladder block for large ships, but when ladders were found to be buggy they were removed and replaced with an area that the players would need to use their jetpacks to ride up through.For example, Shiny-Looking Spaceships can exist alongside Used Future spaceships. Each major post-launch content update has brought alternative models for blocks, new surface shaders for blocks, and new blocks that are entirely cosmetic, which allowed for even further variation in aesthetics. Update 01.165 instead made everything closer to a Standard Human Spaceship in appearance, though still retaining the soft default colors. Art Evolution: Originally, ship components adhered to a quasi- Everything Is An I Pod In The Future aesthetic, with smooth plates, rounded edges and the default color being very pale grey. ![]()
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