Colonize and rebuild Summerhall, and give it to your secondborn son. Build out King's Landing to the max (or at least the Red Keep). Other good, as some have said, ruling as a king can get kinda dull at times. (Still not sure how ally AI works when you want to move it to this or that province and de facto control it.) The real trick in that one is making sure that Aerys has a "very unfortunate accident" early enough to let you actually keep him from destroying his own armies. Winning the war against Robert in Robert's Rebellion as Rhaegar is interesting and can be difficult if you don't play it safe or get lucky with your allies. (*) 1st and 2nd lifestyle traits will be obtained during an initiatory journey, 3rd will require you to study, 4th will be the result of a rare discovery, 5th will be obtained once you know how to heal yourself.Littlefinger's a fun one to play in "A Feast for Crows." Jon Snow is, too, although if he gives up the wall, he ends up being extremely powerful as the lord paramount of the North. Your last ruler should have 5 lifestyle traits (*), should reform the Old Gods and become its God King/Queen, and, should become immortal Settings: Between 78 Shatter Realms count-level without dragons Westeros Onlyģ. Have an income of 1,000 gold per month (so 12,000 gold per year indeed) Build 6 cities in all your demesne counties (1 temple in some religious site holdings is OK if you want to reform a religion)Ģ. Settings: Shatter Realms with 95% ruins, count-level, no night watch, all feudal (otherwise there are bugs with nomads), 1 barony per holding. I don't recommend trying to have cadet^3 counts tho. Challenging but after a few hundred years, the odds that a member of one of your cadet dynasties takes the seduction focus and breeds many bastards of his own are quite good indeed. Do not let a cadet dynasty (or a cadet² dynasty) ever die once if it's landed Duchies of these kingdoms should be held by cadet dynasties of their King/Queen (so cadet dynasties of your cadet dynasties)ģ. Rule either an Empire which Kingdoms are ruled by cadet dynasties of yoursĢ. Settings: Free depending of your taste for complexityġ. The Great Patriarch/Matriarch ( Medium).Be left pondering if your dynasty conquered Valyria or if Valyria conquered your dynasty Convert to Valyrian religion because it makes more senseĤ. Become High Valyrian because silver hair is pretty and so is a huge bonus to dragon hatching and tamingģ. Conquer holdings in Valyria and move your capital thereĢ. Do not start as High Valyrian, Disable High Valyrian Cull.ġ. Never declare war, never kill or wound anyone in any fashion. Conquer the Summer Islands with marriage and unify them under a single KingdomĦ. Reform the Naathi religion (with the special Naathi doctrine)ĥ. Develop Sothorios baronies & cities (all these sweet mines)ģ. Maybe connvert to high valyrian as them or take over the Riverlands with them.Ģ. They get incest and start of in the Riverlands unlike the other ironborn. Maybe try to take over the isles(after "taking care" of your cousins and becoming top Harlaw), reform the Drowned faith to be friendlier to the seven worshippers and introduce knighthood to the isles by training many proteges(maybe use the 6 wards submod), also maybe convert to republic and rake in having so many relatives (very many Harlaws in the llater scinarios), also converting to another culture is more justified to this end since you start of as a half greenlander.Īnother interesting house are the Codds, but they are only playable in the earlier scinarios somewhere before Aegon's conquest. If you're using the More bloodlines submod, I would also recommend playing as Haras Harlaw( the knight) since he is actually playable in the submod, gets a unique bloodline of his own. Maybe turn the isles into a republic, although that might be tricky since you'll need to convert to another culture first (the ironborn can only form noble oligarchies). Since the Goodbrothers are supposed to be the descendants of the Grey kings "good" brother, you should act accordingly and try to preserve as many of the Grey kings descendant dynasties as you can. Good start dates include 8277(freshly landed character + Defiance of Duskendale),8300(fresh character + feast of crows stuff).Īnother interesting RP might be playing as house Goodbrother (preferably in the earlier scinarios where they start off weaker, I'd recommend 7991 AC). Gameplay can be interesting since before getting a chance to take down the hated Greyjoys you have to cleave through their goons the Harlaws first. Have you tried playing as the Volmarks? They get a unique strong seed bloodline like the Greyjoys (after the Hoares die), and have a unique event which allows them become Hoares if you take over the Isles. I'll assume that you're referring to the vanilla version of the mod.
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